Shader compiler: Compile Hidden/CubeBlend - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.
The effect is set by default on the main camera, if you want to change the current camera us CameraPlay.CurrentCamera and select the new camera All the other effect will use the new current camera.
Screen position out of view frustum (screen pos 579.015625, 713.140625) (Camera rect 0 0 862 1002)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)